# COVER VR renderer for immersive environments data_in input data (data_in) COVER ## Parameters |name|description|type| |-|-|-| |render_mode|Render on which nodes? (LocalOnly, MasterOnly, AllRanks, LocalShmLeader, AllShmLeaders)|Int| |objects_per_frame|Max. no. of objects to load between calls to render|Int| |optimize_indices|optimize geometry indices for better GPU vertex cache utilization|Int| |indexed_geometry|build indexed geometry, if useful|Int| |num_primitives|number of primitives to process before splitting into multiple geodes|Int|