# OsgRenderer OpenSceneGraph remote renderer data_in input data (data_in) OsgRenderer image_out connect to COVER (image_out) ## Parameters |name|description|type| |-|-|-| |render_mode|Render on which nodes? (LocalOnly, MasterOnly, AllRanks, LocalShmLeader, AllShmLeaders)|Int| |objects_per_frame|Max. no. of objects to load between calls to render|Int| |rhr_connection_method|how local/remote endpoint should be determined (RendezvousOnHub, AutomaticHostname, UserHostname, ViaHub, AutomaticReverse, UserReverse)|Int| |rhr_base_port|listen port for RHR server|Int| |rhr_local_address|address where clients should connect to|String| |rhr_remote_port|port where renderer should connect to|Int| |rhr_remote_host|address where renderer should connect to|String| |send_tile_size|edge lengths of tiles used during sending|IntVector| |color_codec|codec for image data (Raw, PredictRGB, PredictRGBA, Jpeg_YUV411, Jpeg_YUV444)|Int| |color_compress|compression for RGBA messages (CompressionNone, CompressionLz4, CompressionZstd)|Int| |depth_codec|Depth codec (DepthRaw, DepthPredict, DepthPredictPlanar, DepthQuant, DepthQuantPlanar, DepthZfp)|Int| |zfp_mode|Accuracy:, Precision:, Rate: (ZfpFixedRate, ZfpPrecision, ZfpAccuracy)|Int| |depth_compress|entropy compression for depth data (CompressionNone, CompressionLz4, CompressionZstd)|Int| |depth_prec|quantized depth precision (16 bit + 4 bits/pixel, 24 bit + 3 bits/pixel)|Int| |rhr_dump_images|dump image data to disk|Int| |continuous_rendering|render even though nothing has changed|Int| |delay|artificial delay (s)|Float| |color_rank|different colors on each rank|Int| |debug|debug level|Int| |visible_view|no. of visible view (positive values will open window)|Int| |threading_model|OpenSceneGraph threading model (Single_Threaded, Cull_Draw_Thread_Per_Context, Thread_Per_Context, Draw_Thread_Per_Context, Cull_Thread_Per_Camera_Draw_Thread_Per_Context, Thread_Per_Camera, Automatic_Selection)|Int| |asynchronicity|number of outstanding frames to tolerate|Int|